Strength

Reduces Extreme Vacuum by 0.05s per Base STR (Minimum duration is 6s with 120 Base STR)

Agility

Reduces Sleep by 1% per 1 AGI (100 - Immunity)

Reduces Bleed by 1% per 1 AGI (100 - Immunity)

Reduces Masquerades randomly between 0.17%~0.33% per AGI (requires stat comparison) [There is no immunity to Masquerades w/o Battle Chat or Inspiration]

Reduces chance of being immobilized by Warg Bite (120 total AGI for maximum reduction, maximum reduction is 50%)

Vitality

Reduces Poison (not GX poisons) by 1% per 1 VIT (100 - Immunity)

Reduces Deadly Poison (from EDP) by 1% per 1 VIT (100 - Immunity)

Reduces Stun by 1% per 1 VIT (100 - Immunity)

Reduces Blind by 1% per 1 VIT (100 - Immunity)?

Reduces duration of all Guillotine Cross Poisons by 1 second for every 2 points of VIT and/or LUK.

Reduces Freezing duration by 0.05s per VIT and/or DEX (Minimum duration of Freezing is 6 seconds, 140 combined VIT/DEX for maximum reduction)

Reduces Mandragora's Howling by 0.2% per VIT and/or LUK (Minimum chance of success is 10%, 325 combined VIT/LUK for maximum reduction)?

Reduces Crystallization status by 0.1s per Base VIT (Maximum duration reduces to 8s with 120 Base VIT)

Intelligence

Reduces Silence by 1% per 1 INT (100 - Immunity)

Reduces Oblivion Curse proc rate by 0.8% per INT to a maximum of 95% (119 - Max Resistance)

Reduces Marsh of Abyss duration by 0.05s per INT and/or DEX (Minimum duration of MoA is 5 seconds, 500 combined INT/LUK for maximum reduction)

Reduces Deep Sleep Lullaby duration by 0.05s per Base INT (Minimum duration is 6.5 seconds)

Reduces Arullo duration by 0.05s per Base Level and 0.025s per Base INT (Minimum duration is 5.5s)

Reduces Arullo success chance (requires stat comparison)

Dexterity

Reduces chance to be Divested by Full Strip, Rogue Strips, Earth Strain, and Weapon Crush (requires stat comparison)

Reduces Freezing duration by 0.05s per VIT and/or DEX (Minimum duration of Freezing is 6 seconds)

Reduces Stasis duration by 0.05s per VIT and/or DEX (Minimum duration of Stasis is 5 seconds, 500 combined VIT/DEX for maximum reduction. 600 combined gives immunity, strangely.)

Luck

Reduces Curse by 1% per 1 LUK (100 - Immunity)

Reduces duration of all Guillotine Cross Poisons by 1 second for every 2 points of VIT and/or LUK.

Reduces Marsh of Abyss duration by 0.05s per INT and/or DEX (Minimum duration of MoA is 5 seconds, 500 combined INT/LUK for maximum reduction)

Reduces Masquerades by 0.1% per LUK (requires stat comparison)

Level 3 Shield Spell provides additional reduction to status effects by 0.1% per LUK while active (range of status effects is unknown)

Note: Luck plays a role is reducing most status effects by a very small margin, as to how much each point of LUK effects other statuses I do not know. Hopefully someone can shed some light on this.

Defense [Hard]

Magic Defense [Hard]

Frozen status is reduced by 1% per MDEF (100 - Immunity)

Reduces Stone Curse by 1% per MDEF (100 - Immunity) [Note: This is not the same as Sienna Execrate]

Base Level

Reduces Siren's Voice duration by 0.1s per Base Level

Reduces Song of Despair duration by 0.02s per Base Level

Reduces Deep Sleep Lullaby duration by 0.05s per Base Level (Minimum duration is 6.5s)

Reduces Arullo duration by 0.05s per Base Level and 0.025s per Base INT (Minimum duration is 5.5s)

Reduces Masquerades by 0.1% per Base Level (requires stat comparison)

Job Level

Reduces Siren's Voice duration by 0.2s per Job Level

Reduces Song of Despair duration by 0.2s per Job Level

Unknown

Chaos

Fear

White Imprison

Note: Skill chances/durations that have no means of being reduced are not included in this list.

Note2: To reiterate, this list does not provide means to remove these effects. I might add that later after this list is more complete.

Note3: If a specific effect "requires stat comparison", that means that just because you meet a specific stat parameter, it does not mean that you automatically have that much resistance to the effect, and is case by case. You need to find the formulas yourself for more detailed information on those effects.

If there's a question mark (?), it means I'm not 100% sure of the information I have on the particular status effect. If I could get someone to double check and confirm I'd appreciate it. Mandragora Howling's math is right, but from previous testing of others information shows what I have to be wrong, needs clarification.

Reduces Extreme Vacuum by 0.05s per Base STR (Minimum duration is 6s with 120 Base STR)

Agility

Reduces Sleep by 1% per 1 AGI (100 - Immunity)

Reduces Bleed by 1% per 1 AGI (100 - Immunity)

Reduces Masquerades randomly between 0.17%~0.33% per AGI (requires stat comparison) [There is no immunity to Masquerades w/o Battle Chat or Inspiration]

Reduces chance of being immobilized by Warg Bite (120 total AGI for maximum reduction, maximum reduction is 50%)

Vitality

Reduces Poison (not GX poisons) by 1% per 1 VIT (100 - Immunity)

Reduces Deadly Poison (from EDP) by 1% per 1 VIT (100 - Immunity)

Reduces Stun by 1% per 1 VIT (100 - Immunity)

Reduces Blind by 1% per 1 VIT (100 - Immunity)?

Reduces duration of all Guillotine Cross Poisons by 1 second for every 2 points of VIT and/or LUK.

Reduces Freezing duration by 0.05s per VIT and/or DEX (Minimum duration of Freezing is 6 seconds, 140 combined VIT/DEX for maximum reduction)

Reduces Mandragora's Howling by 0.2% per VIT and/or LUK (Minimum chance of success is 10%, 325 combined VIT/LUK for maximum reduction)?

Reduces Crystallization status by 0.1s per Base VIT (Maximum duration reduces to 8s with 120 Base VIT)

Intelligence

Reduces Silence by 1% per 1 INT (100 - Immunity)

Reduces Oblivion Curse proc rate by 0.8% per INT to a maximum of 95% (119 - Max Resistance)

Reduces Marsh of Abyss duration by 0.05s per INT and/or DEX (Minimum duration of MoA is 5 seconds, 500 combined INT/LUK for maximum reduction)

Reduces Deep Sleep Lullaby duration by 0.05s per Base INT (Minimum duration is 6.5 seconds)

Reduces Arullo duration by 0.05s per Base Level and 0.025s per Base INT (Minimum duration is 5.5s)

Reduces Arullo success chance (requires stat comparison)

Dexterity

Reduces chance to be Divested by Full Strip, Rogue Strips, Earth Strain, and Weapon Crush (requires stat comparison)

Reduces Freezing duration by 0.05s per VIT and/or DEX (Minimum duration of Freezing is 6 seconds)

Reduces Stasis duration by 0.05s per VIT and/or DEX (Minimum duration of Stasis is 5 seconds, 500 combined VIT/DEX for maximum reduction. 600 combined gives immunity, strangely.)

Luck

Reduces Curse by 1% per 1 LUK (100 - Immunity)

Reduces duration of all Guillotine Cross Poisons by 1 second for every 2 points of VIT and/or LUK.

Reduces Marsh of Abyss duration by 0.05s per INT and/or DEX (Minimum duration of MoA is 5 seconds, 500 combined INT/LUK for maximum reduction)

Reduces Masquerades by 0.1% per LUK (requires stat comparison)

Level 3 Shield Spell provides additional reduction to status effects by 0.1% per LUK while active (range of status effects is unknown)

Note: Luck plays a role is reducing most status effects by a very small margin, as to how much each point of LUK effects other statuses I do not know. Hopefully someone can shed some light on this.

Defense [Hard]

Magic Defense [Hard]

Frozen status is reduced by 1% per MDEF (100 - Immunity)

Reduces Stone Curse by 1% per MDEF (100 - Immunity) [Note: This is not the same as Sienna Execrate]

Base Level

Reduces Siren's Voice duration by 0.1s per Base Level

Reduces Song of Despair duration by 0.02s per Base Level

Reduces Deep Sleep Lullaby duration by 0.05s per Base Level (Minimum duration is 6.5s)

Reduces Arullo duration by 0.05s per Base Level and 0.025s per Base INT (Minimum duration is 5.5s)

Reduces Masquerades by 0.1% per Base Level (requires stat comparison)

Job Level

Reduces Siren's Voice duration by 0.2s per Job Level

Reduces Song of Despair duration by 0.2s per Job Level

Unknown

Chaos

Fear

White Imprison

Note: Skill chances/durations that have no means of being reduced are not included in this list.

Note2: To reiterate, this list does not provide means to remove these effects. I might add that later after this list is more complete.

Note3: If a specific effect "requires stat comparison", that means that just because you meet a specific stat parameter, it does not mean that you automatically have that much resistance to the effect, and is case by case. You need to find the formulas yourself for more detailed information on those effects.

If there's a question mark (?), it means I'm not 100% sure of the information I have on the particular status effect. If I could get someone to double check and confirm I'd appreciate it. Mandragora Howling's math is right, but from previous testing of others information shows what I have to be wrong, needs clarification.

*Reference : http://forums.warpportal.com/index.php?/topic/61979-stat-reduction-information-collection/*Last edited by Lyfa on Sat Nov 03, 2012 1:25 am; edited 1 time in total (Reason for editing : reference)