Gwaphomet wrote:anong version / episode ang gamit na script / database ng wicked RO?
half renewal , half pre-renewal?
like Acid Demonstration
Pre-Renewal = Int + Enemy Def
Full Renewal aka Post Balanced Patch = Int + ATK
msasagot nyo ba kung ano ang:
BAGO[Renewal]
at
LUMA[Pre-Renewal]
?
Renewal; iRO mechanics
Pre-Renewal Formula of AD
Damage = Skill Level x [ A x (1 - B) x (1 - C) x (1 - D) x (1 - E) x F x G [ H x 0.7 x INT x INT x VIT / (INT + VIT) ] ]
A = 0.5 for player, 1 for monster and else
B = race reduction gear/card (0.3 Thara Frog Card, 0.1 Poopoo Hat, 0.05 Zealotus Mask, 0.1 Combat Knife)
C = element reduction gear/card (0.75 Ghostring Card)
D = neutral damage reduction gear/card (0.2 Raydric Card, 0.1 Noxious Card, 0.5 Deviling Card)
E = anti-sniping gear/card (0.05 Alligator Card, 0.35 Horn Card, 0.1 Noxious Card, 0.1 Long Mace)
F = WoE reduction (0.6 for WoE maps, 1 for PvM and PvP maps)
G = 2/3 for players with Assumptio, 1 for players without Assumptio
H = 2 for Lex Aeterna, 1 otherwise
INT is the biochemist INT stat
VIT is the target/enemy VIT stat
Values in bracket are rounded down (floor mathematical function)
Renewal Formula
Damage = Skill Level x [VIT x (ATK + MATK)/ K] x modifier
The ATK part is affected for status ATK, equip ATK, weapon ATK and is directly reduce for Hard Def (tested with acid bomb level 10 and fire expansion level 5).
The MATK part is affected for status MATK, equip MATKm weapon MATK and directly reduced for Hard MDEF.
The formula damage increase directly for target VIT.
The soft DEF, soft MDEF in the suggest formula is unknow localitation, but probably soft def/soft mdef reduce directly status ATK and MATK (but in unknow proportion).
The K number is a constant that modify the damage of the skill, but your valour exact is unknow (around 10 - 19).